coienla en autoexec.cfg y en config.cfg (prueben poniendola en autoexec primero
//Rates Settings:
cl_cmdrate "101"
cl_interp "0.1"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "30"
cl_updaterate "101"
net_maxfragments "1280"
rate "25000"
sv_unlag "1"
//Ingame Quality:
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_allowdownload "0"
cl_allowupload "0"
cl_autohelp "0"
cl_c4progressbar "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_wpn_sway_interp "0"
closecaption "0"
demo_recordcommands "1"
dsp_water "14"
flex_smooth "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "0"
hud_fastswitch "1"
jpeg_quality "100"
lod_enable "1"
lod_TransitionDist "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomamount_rate "0.05f"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_bumpmap "0"
mat_compressedtextures "1"
mat_clipz "1"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_filterlightmaps "1"
mat_force_bloom "0"
mat_forceaniso "8"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_hdroverbrightrange "16"
mat_leafvis "0"
mat_monitorgamma "1.6"
mat_norendering "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_showlightmappage "-1"
mat_specular "0"
mat_surfacemat "0"
mat_trilinear "0"
mat_vsync "1"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
net_showevents "0"
r_ambientboost "0"
r_ambientfactor "1"
r_ambientfraction "0.1"
r_avglight "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "o"
r_drawbatchdecals "0"
r_drawdetailprops "1"
r_drawflecks "0"
r_dopixelvisibility "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_lod_noupdate "1"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "0"
r_phong "0"
r_physpropstaticlighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "1"
r_teeth "1"
r_transitionSensitivity "0"
r_updaterefracttexture "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
showhitlocation "1"
sv_alternateticks "0"
//Sound Settings:
cl_downloadfilter "nosounds"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_flushasync
snd_mixahead "0.1"
snd_noextraupdate "1"
snd_profile "0"
suitvolume "0"
sv_voiceenable "1"
voice_enable "1"
voice_modenable "1"
voice_scale "1"
//Misc:
con_enable "1"
fps_max "101"
func_break_max_pieces "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_mmx "1"
r_sse "1"
r_sse2 "1"
weapon_showproficiency "1"
cl_showfps "1"
//Ropes:
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
//Models:
cl_min_ct "4"
cl_min_t "4"
cl_minmodels "1"
cl_phys_props_max "50"
cl_ragdoll_collide "1"
cl_ragdoll_physics_enable "1"
r_drawmodeldecals "0"
r_maxmodeldecal "0"
r_modellodscale "1"
//////// SONIDO ////////////////
soundfix
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0"
s_eax "0"
volume "10"
suitvolume "1"
hisound "1"
bgmvolume "1"
MP3Volume "1"
_snd_mixahead "0.1"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
//////// VIDEO //////////
gl_cull "1"
gl_keeptjunctions "0"
gl_texsort "0"
gl_palette_tex "1"
gl_max_size "64"
gl_spriteblend "0"
gl_flipmatrix "0"
gl_monolights "0"
gl_dither "1"
gl_overbright "1"
gl_polyoffset "0.1"
gl_round_down "3"
gl_picmip "2"
gl_playermip "2"
gl_ztrick "1"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_affinemodels "1"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
gl_flashblend "0"
gl_lightholes "0"
gl_smoothmodels 0
cl_showfps "1"
cl_corpsestay "0"
cl_himodels "0"
cl_minmodels "1"
cl_weather "0"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_vsmoothing "0.05"
fps_max "200"
fps_modem "0.0"
net_graph "0"
net_scale "5"
net_graphpos "1"
r_dynamic "0"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
r_norefresh "0"
r_drawviewmodel "1"
r_bmodelhighfrac "5.0"
r_decals "200"
r_mmx "1"
mp_decals "200"
m_filter "0"
hud_takesshots "1"
hud_capturemouse "1"
hud_draw "1"
hud_centerid "1"
d_spriteskip "0"
max_shells "0"
max_smokepuffs "0"
bottomcolor "6"
topcolor "30"
brightness "2"
gamma "150"
viewsize "120"
lookstrafe "0"
lookspring "0"
joystick "0"
fastsprites "2"
hpk_maxsize "0"
ati_npatch "0"
ati_subdiv "0"
// SANGRE
violence_ablood "2"
violence_hblood "2"
violence_agibs "2"
violence_hgibs "2"
developer 0
clear
los monos saltan ala concha@#$%$#@ xD!
espero averlos ayudado



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